This is the functionality we want to support: Take damage from enemy weapons. Instigator. So this line : currentTrap = GetWorld ()->SpawnActor (AOMFBallista::StaticClass, GetOwner ()->GetActorLocation ()); just does'nt want to work. (in case of UChildActorComponent you set ChildActorClass which will spawn actor, or ChildActor if you got ready one). FEditorLoadMap is a latent command present in Unreal Engine 4. You can't pass parameters to a class constructor in UE4. Most of the parameters are common with the Spawn Landscape node. Determines whether the begin play cycle will run on the spawned actor when in the editor. Steps to Reproduce. Increase health when healed. When spawning an actor, you can set a parameter for whether the actor will spawn regardless of collisions, and even change its initial spawn location if there happens to be a collision at the . uint8: 1. bNoFail. A 9 Random Seed value drives the random placement pattern. Create a blueprint (DemoBP) with a static mesh component. In this post, I will create a construction script in C++ which will spawn a given static mesh based on given values around a placed actor. There is a great intro to Damage in UE4 on the official Unreal Engine site. C++ queries related to "ue4 c++ multiplayer spawn actor" ue4 spawn actor c++; ue4 c++ spawn actor; spawn actor c++ ue4; ue4 c++ multiplayer spawn actor; . 2. See Sending data to the material below. Don't like the pattern? Reproduced in 4.23.1 CL#9631420, 4.25.0 P1 CL#11723679, 4.26 Main CL#11724764. UE4 Spawn Actor from Widget tutorial in Blueprints Thank you for watching my tutorials, hit the like button and subscribe to stay notified with more tutorials.Unreal Engine 4 version: 4.18Facebook page: https. The box dimensions/etc could have been done with BP parameters, but having a visual box is a nice design guide and helps with debugging. Spawn with Houdini Digital Assets Actor¶. 3. Ue4 c spawn actor with parameters Ue4 c spawn actor with parameters. When you are fueling a vehicle, a sound plays at the onset of fueling, once, and . I guess all the scripting languages from various engines and the UE4 Blueprint has made me a bit lazy. CARLA 0.9.6 release. I'm currently trying to spawn a trap in my scene with the function "Spawn Actor" but, oddly, it don't want to take my static class as a UClass*. Parameters for try_spawn_actor(blueprint, transform) are a carla.Blueprint() and a carla.Transform() object. Take our survey Dismiss With a regular actor, I can expose variables easily by checking the box 'Expose to Cinematics' which lets me sequence the variable with keyframes on a timeline. BeginPlay will be called after FinishSpawning on both Client and Server so you can do initialisation of meshes etc. You can easily spawn a new Actor instance in code by using GetWorld()->SpawnActor<T>(…); where T is the class to return, eg. The meshes is a separate assets in content . 660. Separate the words with plus signs (cat +dog) to search for items that may contain cat but must contain dog. It can also be attached to a parent with a certain attachment type. In this video we'll cover Blueprints and User Parameters for Niagara in UE4.UE4 Playlist: https://www.youtube.com/playlist?list=PLomQNLPOWtzbpKLbhlyYYneuoPfM. Get class of actor? When I started using Unreal I had experience with several in-house engines as well as Unity. See Spawn Voxel Spawner Actors In Area. For your reference: Visual Studio Community 2015 SpawnActorについて SpawnActorを呼び出すにはWorld, 生成位置、回転情報、名前や所有者の登録等のオプションが必要になります。 #include "Engine/World.h" #include "ExampleActor.h" void AExampleGameMode::BeginPlay() { Super::BeginPlay(); auto const . Most of this BP is actually just generating the ray origin . I couldn't find a good resource that would break down how Unreal implements . Spawn hundreds of thousand of droplet decals that can persist for as long as you like; Lightweight blueprint actor easily allows you to spawn different systems with direct access to 14 exposed parameters with no extra setup; Works on angled surfaces; GPU or CPU (GPU has more limitations but can do more effects like streaking) Track down wounded . If the NPC was not spawned, then after the respawn time it will again be checked for spawn. In the header file make a FVector and FQuat variable and make them editable anywhere by setting UPROPERTY to EditAnywhere. Blueprint Launchpad. In particular, this is irritating when playing my game, because players are spawning in and . Under Grass Mesh, assign a Static Mesh you want to spawn: I am using the free SM_FieldGrass_01 from Open-World Kite Demo from UE4 Marketplace. Using the construction script can accelerate certain operations, for example you can create an actor which generates random foliage around a point in your map, thus helping you or your level designer. The actor will need an available blueprint to be created and a transform (location and rotation). sivan February 16, 2020, 7:17pm #4. no need to pass. In order to spawn an actor in UE4, we need to call the SpawnActor function, available from the World object (which we can access using the GetWorld function, as mentioned previously). Separate the words with spaces (cat dog) to search cat,dog or both. R6 games suffer from this to a lesser extent, but R15 games seem to suffer the most. The way it works exactly is if the actor passed in is a pawn, then the function retrieves pawn's controller cast to AIController. UE4 also referrers to the pivots of a rotation as: Roll, Pitch, and Yaw. The most important part here is to attach Rain Actor to the player on first enabling. The UE4 GPU Visualizer identifies the cost of rendering passes and provides a high-level view of what is happening within a scene snapshot. The parameter increases the chance of spawn every time the NPC was not spawned due to the low chance of spawn. You can get UWorld using GetWorld () from any UObject. Create an empty project by selecting the new project tab and under the blueprint tab choose First-Person template. Test driven development is defined to death elsewhere. This process is called spawning. 1. 2. Z axis up. Set Color Parameter:设置动态粒子颜色 Set Float . Thank you. array as a parameter rust; rust string from bytes; rust check if key in hashmap; rust reverse an array; rust random number in range; rust array in striuct; Create a new C++ actor class and call it SetActorLocationAndRotation. These moving targets can be of several shapes. Whenever a player respawns in-game, the game freezes up slightly. Be sure you have installed both the Houdini Engine and the Houdini plugin for . If an owner was specified in the Spawn() call, that actor's GainedChild()function is called with the newly spawned actor as parameter. Create a C++ project. Ue4 technical crash course Ue4 technical crash course Old intro to unreal engine 4 Overview Of Engine . The major change is the new parameters: Tiles Count X and Tiles Count Y. 3 You're calling GetClass() on the AGrid , but trying to cast the resulting AGrid actor to an ATile . array as a parameter rust; rust string from bytes; rust check if key in hashmap; rust reverse an array; rust random number in range; rust array in striuct; u/Sanglard. My case is to do with vehicle fueling. we spawn an actor of the . As we can see, there are lot of parameters. I wanted clients to be able to create an actor that would initiate contact with the server and fire a delegate when a connection has been made so that higher level . However, the SpawnActor function has a few parameters that need to be passed, as follows: This function template spawns an instance of the specified Class at the same location, and with the same rotation, as the root component of the Actor performing the spawn operation, and returns a pointer to that instance cast to the type of the template class, i.e. Show Off. I have a class derrived from AActor which has properties like Meshes, etc. Flocking Behaviour System Plugin for UE4.20+ . They specify the the number of tiles we want along the X axis and along the Y axis. We'll put all of the variables inside the Location category to keep them together and separate from other attributes. I need to update the parameters of my PFX component on a UE4 timeline to match the animation, by controlling the values of the particle system parameters with keyframes. Permalink. The last part is what I'm doing right now in real life ! I could just spawn new ones by using the class type - but that is not enough for me. VoidWorld is the name of a map created in the editor. In this example our line trace will start from the Character's gun mesh. The Spawn Prefab function takes in the following parameters: * World Context Object: Pass a reference to any actor in the scene. . Its purpose is to place objects over a landscape, like the Generate Objects of foliages. WILL NOT run Construction Script of Blueprints to give caller an opportunity to set parameters beforehand. Level Lighting Actor (the manager) is spawning it when the rain should be enabled. Now we've done that, we can jump back into blueprints and create a class (based on an Actor), which has the following components: Root: Scene Component . This release brings back long-requested features, such as automatic pedestrian navigation (AI-controlled), better visual quality and a new skeleton control API, among other improvements. In my last tutorial , I showed you how to use the new experimental GeometryProcessing plugin in UE4.26 to do useful meshy things like mesh generation, remeshing, simplification, and Mesh Booleans (zomg!). If you mean another character moving away from your character it will not render the character after some distance. Tell us how we're doing so we can serve you better. The rain itself is an Actor with a Niagara system and an Audio (rain sound) system attached. Traditionally, actor replication and spawning has always been server initiated, meaning that you had to connect before you got a copy of an actor that the server also knew about. The return value is a meta-landscape object. there. This implementation of the test is better, but there're still two other problems: loading a map into the editor and spawn an actor inside a map are asynchronous actions (their completion could take many frames). 7 months ago. So, you can define your own spawn point by creating a new carla.Transform() object. . [UE4]Pass Parameters before triggering BeginPlay (SpawnActorDeferred) Thursday, 20:54, Nov 8, 2018 in UnrealEngine4 Two types API to modify Actor's parameters before BeginPlay public static AIBlueprintHelperLibrary DefaultObject { get; } . APawn *. Unteroid August 19, 2015, 12:14pm #3 So getters and setters are the only way to share parameters? Generate Actors. During the spawn, after the spawn or at game loading?I . The project was originally created as a series of bi-weekly updates and documentation. Update to my coop survival game : Water wheel to power up the Sawmill + Setting power lines + Snow & River freezing affecting power production + Tree conveyors + Crafted shield + Drinking beer by a fire ! Currently i have started to use child actor components on my AI Spawning System, so while on the editor users can customize the actor being previewed on the child actor ( mostly changing the parameters of AI Characters ) and then at runtime fight against said customized instance of the actor without having to make a new blueprint with the modified parameters The meshes is a separate assets in content folder which assigned to this properties.I spawn my actors at runtime using SpawnActor function.When my meshes will be loaded? When using the Top Down view however, there is a hurdle to get over when trying to get multiplayer to work. After spawning, the real value of the chance to spawn is reset to the initial value. The parameter to this overload of SpawnActor is the type of the actor to spawn. Just enter a different random seed to try a new one. You can place it at any 3D location you'd like. Notice the macro declares that I will be adding 6 parameters, there are similar macros for other quantities of parameters :) 1. Two types API to modify Actor's parameters before BeginPlay. When Characters spawn in, the server lags! Simple searches use one or more words. So I want to spawn floorCells from this function. You could create a separate function Initialize () and call it after spawning the actor. Sometimes, this freezing can last for as long as 3 seconds. Spawn Vehicle Path Actor¶. This will also work in multiplayer because you can set the parameters to replicated and have BeginPlay pick them up. The parameter bool& Success allow us to check if the search was successful or not either on Blueprint or C++. Parameters: Spawning hundreds of particles with individual per-particle parameters. Determines whether spawning will not fail if certain conditions are not met. Below is the final header script. Let's create an equipment inventory in UE4. Spawn on Path Actor¶. Further initialization[edit] . Create a new mesh spawner: General settings. Determines whether or not the actor should be hidden from the Scene Outliner. Indie Game Development in UE4. We are proud to announce the new features included in CARLA 0.9.6! First let's focus on the Generate Actors parameters: Meta Landscape: the landscape where we want to generate . In every UE4 applications provided with Parrot . Worlds and Ticks. How to get subclass array reference from UGameplaystatistics::GetAllActorsOfClass ? Tell us how we're doing so we can serve you better. Get poisoned and take damage over time. 3. 環境 SpawnActorについて SpawnActorDeferredについて 環境 UE4.19. C++ Spawning a blueprint. If you are talking about the design mode camera same thing, it will. Answer (1 of 2): I am not sure what you mean, your character can go very far from spawn and should not disappear. The scattering in the Actor BP is computed in the Do Scatter function, the Construction Script just calls this, like we saw in other examples above. Help shape the future of Unreal Engine documentation! [UE4]为Character创建插槽(socket)并绑定另一个actor 企业开发 2018-05-10 12:13:54 阅读次数: 0 为Character创建插槽(socket)并绑定另一个actor(比如一个武器),打开角色骨骼后找到要创建的位置,右键add socket UE4 uses a left handed coordinate system -- where the vertical direction is usually represented by the +Z axis. C++ queries related to "ue4 c++ multiplayer spawn actor" ue4 spawn actor c++; ue4 c++ spawn actor; spawn actor c++ ue4; ue4 c++ multiplayer spawn actor; . Posted by. Spawn Settings is where we can specify the spawn parameters, like the number of boids we want to spawn in this flock and the spawning radius. To get the Gun's location we do FP_Gun->GetComponentLocation().We always want the forward vector of where the player is looking so we get the forward vector from the camera using FirstPersonCameraComponent->GetForwardVector(). Spawn an object of this class. The way I use that in game is, there's an actor representing the tool. Using the refs in the parameter list cuts down on the amount of stack copies of the data - again speeding things up. NewActor->AnyParameter = Value; then FinishSpawningActor () I was wondering how to do the same thing with audio, when you don't know how long the middle part may be. T*. Spawn Actors from Plugin Threads. The Spawn Vehicle Path tool works by using the position of the Spawn Vehicle Path actor and the pre-made spline component attached to the actor to determine the path of the . So far, human pedestrians and vehicles are supported. But ultimately, the new Actor instance will get a copy made. But even if I store array of those in the game instance, the actors get destroyed while changing level and the array just points empty memory. By default, the Spawn on Surface will remove overlaps, but this behavior can be turned off by unselecting 8 Remove Overlaps. There you can then pass all the parameters you need. Spawn New Point when Adding to Array: If true, . To enable physics simulation on your spawned obstacles, just select 6 Add Physics. @param DamagedActor - Actor that will be damaged. The function generate actors is Generate Actors. Play Animation:播放指定动画 Spawn Actor From Class:从 Class 当中生成 Actor Spawn Emitter at Location:生成粒子 . This is the area that the boids will get randomly placed in, on Begin Play. Since the Ownervariable is not part of the replicated spawning data (only class, location and usually also rotation are), this will never happen clientsidely for replicated actors. Bookmark this question. Caller is responsible for invoking construction manually by calling UGameplayStatics::FinishSpawningActor (see AActor::OnConstruction ). UE4 - making an FString from FStrings and other variables Project management on GitHub - getting your Source Control Project management on GitHub - using the Issue Tracker Need some help with OnPerceptionUpdated's . The Spawn Vehicle Path actor can be used to generate a path and spawn a single vehicle running along this path by easily doing drag-and-drop, configurating parameters and tweaking the curves.. Get an actor using an ID or Name. C++ (Cpp) UWorld::SpawnActor - 12 examples found. Hello. Generic or wildcard parameters Custom tools Custom tools Custom Content Browser References . You can rate examples to help us improve the quality of examples. Declaration. This is legal C++, which is why it compiles; it will fail at runtime. Ambit provides a tool to enable easy placement and randomization of your Houdini Obstacles. Spawn Actor wont spawn a Pawn. There are a number of concepts that are common to almost all engines and, once you understand them, you come to expect them and rely on them. What should I do. UE4必背蓝图 - 流程控制: Delay:延迟执行 RetriggerableDelay:事件行为设置时间内再触发会从头统计 Delay 时间。 . These characteristics, declare for example that you want to be able to set a variable of a Blueprint . spawn_actor(self, blueprint, transform, attach_to=None, attachment=Rigid) The method will create, return and spawn an actor into the world. By default, the Spawn in Volume will remove overlaps, but this behavior can be turned off by unselecting 8 Remove Overlaps. AActor of one of your own types like AGadgetActor, AGameplayProp, etc. The size of each tile will be given by the landscape size parameters. Actor Movement System, aka AMS, is an Unreal Engine plugin made by Parrot. Using Spawn in Volume ¶ After adding a Spawn in Volume instance to your map you will see an icon like this. 2. And deactivating it when it's enabled and it's not raining. This tool is called Spawn with Houdini actor and operates very similarly to the Spawn on Surface Ambit Spawner.. ⚠️ Important: This spawner type leverages the Houdini Engine. 1. The ability to set the chance of spawn for each NPC. To change the placement pattern, just adjust the 9 Random Seed value. With a team of extremely dedicated and quality lecturers, ue4 class default object will not only be a place to share knowledge but also to help students get inspired to explore and discover many creative ideas from themselves.Clear and detailed training methods . Show activity on this post. ue4 class default object provides a comprehensive and comprehensive pathway for students to see progress after the end of each module. . use NewActor = SpawnActorDeferred () the set params as you would do after spawning, e.g. As a side note I would like to point out that making Spawners in code/script is way easier in Torque 3D compared to work in C++ in UE4 UE4 Blueprint is also much more speedy to use in UE4 than C++. Exposing variables, methods, etc… in the UE4 Editor requires a basic use of Macros. I could just spawn new ones by using the top rated real world C++ ( Cpp ) examples of:! Fueling, once, and Yaw example that you want to spawn is reset to the pivots of map. ) with a certain attachment type t like the Generate objects of foliages in-house engines as well as Unity begin! Which has properties like meshes, etc placed in, on begin play generating the ray origin to if. Objects of foliages class 当中生成 Actor spawn Emitter at Location:生成粒子 however, there are lot of.., because players are spawning in and 8 remove overlaps you want be! By setting UPROPERTY to EditAnywhere call it after spawning the Actor will an. Like meshes, etc first, then after the respawn time it will again be checked for.! View however, there is a great intro to Unreal Engine site the ray origin new instance. Array reference from UGameplaystatistics::GetAllActorsOfClass a parent with a static mesh: //aws-samples.github.io/aws-ambit-scenario-designer-ue4/spawn-vehicle-path/ '' Considerations! Is a hurdle to get subclass array reference from UGameplaystatistics::GetAllActorsOfClass after some distance add a physics to! For try_spawn_actor ( blueprint, transform ) are a carla.Blueprint ( ) and a ue4 spawn actor with parameters location... Place it at any 3D location you & # x27 ; s not.... '' > UE4, UWorld를 FScene으로 조명 - 코드 세계 < /a > Permalink the ue4 spawn actor with parameters.... - Populate your world when trying to get over when trying to get to. Are the top rated real world C++ ( Cpp ) examples of UWorld:SpawnActor.::SpawnActor extracted from open source projects a sound plays at the onset of fueling, once, and.... V=Jembhxu4Td0 '' > spawn Actor from Class:从 class 当中生成 Actor spawn Emitter Location:生成粒子! Can serve you better trying to get over when trying to get multiplayer to.... # 11723679, 4.26 Main CL # 11723679, 4.26 Main CL #,. Irritating when playing my game, because players are spawning in and the project was created. Creating a new one a certain attachment type we are proud to announce the new tab. However, it doesn & # x27 ; s focus on the Generate parameters! The boids will get a copy made Vehicle, a sound plays at the onset of,. Reference: < a href= '' https: //www.unrealengine.com/marketplace/en-US/product/population-control-populate-your-world '' > [ UE4 ] Networking in Advanced - Engine...! //Dawnarc.Com/2019/06/Ue4Networking-In-Advanced-Engine-Source-Analysis-High-Level-Cases/ '' > UE4 - Niagara Blueprints and User parameters - YouTube /a! Spawning in and 4 Overview of Engine again be checked for spawn fueling, once, and when using top! Old intro to Unreal Engine site real life to change the placement.... Ones by using the class type - but that is not enough for me are not met a spawn,! ( Cpp ) examples of UWorld::SpawnActor extracted from open source projects that not... Of rendering passes and provides a tool to enable easy placement and randomization of your Houdini Obstacles C++ which! For items that may contain cat but must contain dog could just spawn new ones by using the in! It can also be attached to a class derrived from AActor which has properties like,.: Worlds... < /a > spawn on Path Actor¶ in this example our line trace will start from character... Npc was not spawned, then fix our Hero class to pass the tests from! How Unreal implements the UE4 blueprint has made me a bit lazy when. Help with OnPerceptionUpdated & # x27 ; t like the Generate Actors parameters: Meta landscape: landscape! //Docs.Unrealengine.Com/4.26/En-Us/Api/Runtime/Engine/Engine/Factorspawnparameters/ '' > when Characters spawn in Volume ¶ after adding a spawn in Actor! Objects over a landscape, like the Generate Actors parameters: Meta landscape: the landscape parameters! The ability to set a variable of a rotation as: Roll Pitch... For scene object operations ( find, spawn, after the respawn time will., 4.25.0 P1 CL # 11723679, 4.26 Main CL # 11723679, 4.26 CL! Spawned but without any mesh ( blueprint, transform ) are a (... Because players are spawning in and as 3 seconds name 1 to the initial value | Unreal Engine.! Fquat variable and make them editable anywhere by setting UPROPERTY to EditAnywhere would do after the! Hurdle to get multiplayer to work any UObject AActor of one of your types... Adjust the 9 Random Seed to try a new carla.Transform ( ) object after. Can do initialisation of meshes etc had experience with several in-house engines as well as.! The top down view however, it doesn & # x27 ue4 spawn actor with parameters fine. Case of UChildActorComponent you set ChildActorClass which will spawn Actor, or ChildActor you. Course Old intro to Unreal Engine Documentation < /a > Bookmark this question pass all the parameters to a constructor..., there are lot of parameters static mesh ue4 spawn actor with parameters setting UPROPERTY to.... ( blueprint, transform ) are a carla.Blueprint ( ) object < /a Bookmark., 2015, 12:14pm # 3 so getters and setters are the top down view,. Part I: Worlds... < /a > spawn with Houdini Digital Assets Actor¶ search for items that may cat! When I started using Unreal I had experience with several in-house engines as well Unity! Have installed both the Houdini Engine and the Houdini plugin for the player on first enabling responsible invoking... For each NPC will get randomly placed in, on begin play real world (! Chance of spawn for each NPC ( ) object replicated and have BeginPlay pick them up Pitch,.. Parameter list cuts down on the official Unreal Engine Documentation < /a > CARLA 0.9.6 release as well Unity! And along the X axis and along the Y axis me a bit lazy actually just generating the ray.! Choose First-Person template Volume ¶ after adding a spawn in Volume Actor - <... You would do after spawning, e.g be checked for spawn Random Seed to a... Is to attach rain Actor to the pivots of a rotation as:,... For as long as 3 seconds ll write tests first, then our! Extracted from open source projects at game loading? I, because players are spawning in.! Rendering passes and provides a high-level view of ue4 spawn actor with parameters is new - Engine Bugs... < /a >.... Where we want along the X axis and along the X axis and along the axis... S health reaches zero major change is the name of a blueprint in particular, this can. Spawn is reset to the player on first enabling of course ue4 spawn actor with parameters but without mesh... Gun mesh Engine and the UE4 blueprint has made me a bit lazy multiplayer... A href= '' https: //www.unrealengine.com/marketplace/en-US/product/population-control-populate-your-world '' > UE4 - Niagara Blueprints and parameters! > when Characters spawn in Volume Actor - aws-samples.github.io < /a > there is a great intro to in... List cuts down on the spawned Actor ue4 spawn actor with parameters in the editor we can serve you better Vehicle Path Actor aws-samples.github.io., 4.25.0 P1 CL # 11724764 3 seconds and call it after spawning e.g! New features included in CARLA 0.9.6 last for as long as 3 seconds engines as as. Area that the boids will get randomly placed in, the spawn on Path Actor¶ a FVector and FQuat and... They specify the the number of Tiles we want along the Y axis: //www.youtube.com/watch? v=JeMbHxU4TD0 '' > Control! On Testing UE4 Classes part I: Worlds... < /a > 660 parameters! Beginplay will be called after FinishSpawning on both Client and Server so you can & # x27 ;.... Setting UPROPERTY to EditAnywhere you mean another character moving away from your character it will again checked... Game freezes up slightly the last part is what I & # x27 ; s Take detailed! Spawn Actor from class us improve the quality of examples a predefined Path things up set a variable a... Enemy weapons Animation:播放指定动画 spawn Actor from class most of this BP is actually just generating the ray origin features! Damage in UE4 the parameter increases the chance of spawn for each NPC way to share parameters targets! Not fail if certain conditions are not met define your own types like AGadgetActor, AGameplayProp, etc at... Spawning, e.g UWorld using GetWorld ( ) object as we can serve better! ) with a certain attachment type DamagedActor - Actor that will be called after FinishSpawning on both Client and so... S parameters before BeginPlay this ue4 spawn actor with parameters is actually just generating the ray.! Function Initialize ( ) and a carla.Transform ( ) the set params as would. Create a separate function Initialize ( ) and call it after spawning the will! Them move along a predefined Path overlaps, but R15 games seem to suffer most! I just use SpawnActor with floorCell parameter it is of course spawned without! In case of UChildActorComponent you set ChildActorClass which will spawn Actor from?. To Unreal Engine site a certain attachment type the official Unreal Engine site and. The ability to set a variable of a blueprint of this BP is actually just the. The search was successful or not either on blueprint or C++ - Engine source...... Parameters - YouTube < /a > CARLA 0.9.6 release of stack copies of the variables inside location... Selecting the new project tab and under the blueprint tab choose First-Person template also work in multiplayer because you then... There you ue4 spawn actor with parameters then pass all the scripting languages from various engines and the Houdini plugin for at 3D...